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Program Flyer: Discovering Your Inner Inventor

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Content Provider   The Toy Museum of NY
Contact Information   Marlene Hochman
180 Smith Street, PO Box 25763
Brooklyn, NY  11202
United States
Phone: (718) 243-0820
Program Type   Individual Program
Program Rating     based on 3 evaluation(s).
Target Audience   Education: Pre-K Students, Kindergarten, Grade(s): 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
Maximum Number of Participants   45
Minimum Number of Participants   20
Primary Disciplines   Character Education, Literacy, Problem Solving, Social Studies/History, Standards, Writing
Secondary Disciplines   Economics/Business, Family & Consumer Science, Industrial Technology
Program Description   Students use the written word and visual language to create their own toy idea on paper and be able to communicate their ideas with other students. The Museum presenter will share stories about inventors who created popular toys and how invention has played a major role in the growth of American economics. Children will have a better understanding of the past, present and future learning about toys. We feel that in order to help tomorrow's leaders handle a more complex and technical world, it is important to help children learn how to solve diverse problems, think creatively and share significant ideas. Invention can help them sort through these problems while experimenting with the creative process. Each program includes a fun and challenging brainstorming session to try and come up with new ideas for a toy or game that children would want to play with today. Customized to meet the need of the class.
Program Format   For all of us, the magic of childhood clings to dolls and toys. The objects in the Museum's collection bring to mind an entire world - an unforgettable place in time. Join the Museum on the journey into toy invention. The program begins with a look at numerous old toys from the collection. We will compare and contrast toys from the 1880's vs. 1980s. We then discuss why these toys were invented and the role of society on their creation. Show and tell of the students ideas is then encouraged. With the help of the facilitator the participants brainstorm and pull together ideas the might work for a new toy. Time is allowed for questions and answers.
Objectives   The participants will develop an appreciation of toys from the past. They will explore the challenges of meeting needs and wants of today's consumer and they will engage in a discussion about popular toys. Participants share ideas in a fun and challenging group brainstorming session. They will have a new appreciation for the toys they see in the store.
National/Common Core Standards to which this program aligns   Content Understanding:Communities Around the World-Learning About People and Places

1) People make toys that represent their own lives so the toys that children played with 100 years ago are not the same as the toys children play with now. For example, there are toy cars in the museum that look like real cars from the early 1930s. A discussion of why those toys were invented is covered.

2) Examples of toys the students play with today are very different from those played with in the past. Culture has changed and we learn about how that impacts society.
State/Regional Standards to which this program aligns   Critical Thinking, Comprehension and Problem Solving

Oral Language Development

Applying Language Skills
Program Length   40 minutes
By Request   This program is available by request ONLY
Program Cost   By Request Cost: $175.00
Program Fee Notes   We accept credit cards, checks, and purchase orders.
Cancellation Policy   Please advise of cancelation at least five days in advance otherwise a $50 service fee will be applied.
Is recording allowed?   No
Program Delivery Mode(s)   Videoconference - H.323 (Polycom, Cisco/Tandberg, LifeSize, etc...)
Minimum Technology Specifications for sites connecting to this provider   Technical support provide by Video Conferencing and Media Strategies (VCMS). Test call one week before.
IP H323. Prefer school to call the Museum.

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