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STEAM: Listening Technology Over Time

by  Country Music Hall of Fame and Museum

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Explore the history of music listening technologies—from the gramophone to the iPod — in this interactive videoconference program. 

Students are challenged to think critically as they make observations, compare and contrast, and eventually discover how and why these technologies have changed over time. This program utilizes multimedia to provide a powerful look at the intersection of history, art, and technology.

Program Rating

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About This Program

Cost

By Request: $150.00
By Request Premium: $125.00


Subsidy funds are available for Title-I schools..

Length

60 minutes.


Target Audience

Education: Grade(s) 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, Adult Learners

Minimum participants:

10

Maximum participants:

50


Primary Disciplines

Problem Solving, Science, History & Social Studies


Program Delivery Mode

Videoconference - H.323 (Polycom, Cisco/Tandberg, LifeSize, etc...)
Videoconference – Webcam/desktop (Zoom, Google Meet, Cisco WebEx, GoToMeeting, Microsoft Teams, etc...)
Google Hang Out
Zoom
Microsoft Teams



Booking Information

Weekdays, regular business hours preferred.

Book it!

Receive this program and 9 more for one low price when you purchase the CILC Virtual Expeditions package. Learn more

For more information contact CILC by email info@cilc.org or by phone (507) 388-3672

Provider's Cancellation Policy

Cancellations must be made at least 48 hours in advance.

About This Provider

Content Provider logo

 

Country Music Hall of Fame and Museum

Nashville, TN
United States

As an educational institution, the Country Music Hall of Fame® and Museum offers programs designed to actively engage students, teachers, families, and the general public. Programs expand on the story told in our exhibitions and include interactions with songwriters, musicians, and artists.

Contact:
Whitley Kluesner
schools@countrymusichalloffame.org
6157606568

Program Details

Format

In this program, an educator details specific listening devices: gramophone, record player, transistor radio, iPod, Walkman, Discman, iPod, and boombox. For each device, the educator shares cultural and historical context for each device, as well as the specific technological advancements of each. The educator then demonstrates how each device works, playing a sample of music that was popular during the era in which the device was popular. Throughout, the educator asks student questions and uses their observations to direct their presentation; often, devices are compared and contrasted. The culminating activity has students place the devices on a timeline as a review, then asks them to design their own device.

Objectives

The participants will:
- learn the history of listening device technology
- understand that technology changes over time through innovations in technology and improvements in materials
- hear music of eras past
- think like engineers as they analyze listening devices
- experience the intersection of science, technology, engineering, and art

Standards Alignment

State Standards

Tennessee

Science:
2.ETS1.4 Compare and contrast solutions to a design problem by using evidence to point out strengths and weaknesses of the design.

3.ETS2.1 Identify and demonstrate how technology can be used for different purposes.

3.ETS1.1-2 Design a solution to a real-world problem that includes specified criteria for constraints. Apply evidence or research to support a design solution.

4.ETS2.3 Explain how engineers have improved existing technologies to increase their benefits, to decrease known risks, and to meet societal demands (artificial limbs, seatbelts, and cell phones).

9-12 PSCI.PS4.5 Research and communicate scientific explanations about how electromagnetic waves are used in modern technology to produce, transmit, receive, and store information.

9 - 12.SCRE.ETS2.1 Explore the impact of technology on social, political, or economic systems

General Music:

ALL GRADES: GM.Cn2.A Demonstrate understanding of relationships between music and the other arts, other disciplines, varied contexts, and/or daily life (such as understanding the science of sound)

Social Studies:

3.17 Compare and contrast how goods and services are exchanged on local and regional levels.

5.51 Discuss the development of the music industry in Tennessee, including: Country music (e.g., Grand Ole Opry, WSM, and the Carter family); Blues music (e.g., W.C. Handy and Bessie Smith); Rock ‘n’ roll (e.g., Elvis Presley, Stax Records, and Sun Studio)

5.22 Examine the growth of the U.S. as a consumer and entertainment society after World War II, including: Suburbs; Increased access to automobiles; Interstate Highway System; Television, radio, and movie theaters

5.52 Identify influential Tennesseans from the late 20th century, including: Dolly Parton

TN.59 Discuss the development of rock ‘n’ roll music in Tennessee and its impact on the changing American culture, including the significance of: Elvis Presley, Stax Records, and Sun Studio.

TN.60 Describe cultural developments in Tennessee during the 1970s and 1980s, including: Country Music Hall of Fame, Music Row, Opryland, and the 1982 World’s Fair.

TN.61 Identify the contributions of influential Tennesseans of the era, including Dolly Parton.

US.75 Analyze the increasing impact of television and mass media on the American home, politics, and economy.]

US.76 Describe the emergence of a youth culture, including beatniks and the progression of popular music (from swing to rhythm and blues to rock ‘n’ roll), and the impact of Tennessee on the music industry, including the influence of B.B. King, Elvis Presley, Stax Records, and Sun Studio. (T.C.A. § 49-6-1006)