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Math in the Game Industry!

by  Add-A-Tudez Entertainment Company

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This program covers how math is important to the development of video games, and how math helped the industry grow!

Program Rating

This program has not yet been evaluated.
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About This Program

Cost

By Request: $150.00
By Request Premium: $125.00


The $150.00 covers 1 day for 1 class period/hour/talking session. We are available for other types of connections ('virtual booths' at expos as well as connecting for multiple periods), please reach out to us for a case-by-case basis on those kinds of connections.

Length

45 min + Q/A


Target Audience

Education: Grade(s) 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, Teacher(s)/Educator(s), Parent, Adult LearnersPublic Library: Library Patrons, Library Staff

Minimum participants:

5

Maximum participants:

70


Primary Disciplines

Economics/Business, Fine Arts, Industrial Technology, Leadership, Performing Arts, Science, Social and Emotional Learning( SEL), STEM


Program Delivery Mode

Google Hang Out
Zoom
Skype



Booking Information

Book it!

Receive this program and 9 more for one low price when you purchase the CILC Virtual Expeditions package. Learn more

For more information contact CILC by email info@cilc.org or by phone (507) 388-3672

Provider's Cancellation Policy

Programs cancelled less than 24 hours before showtime won't be refunded. Cancellations before 24 hours, though, will be.

About This Provider

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Add-A-Tudez Entertainment Company

Great Falls, MT
United States

Add-A-Tudez Entertainment Company (AEC) is home to Montana's 1st two PlayStation and Xbox certified game studios: Team KAIZEN and Ingenium! We view our studios as 'teaching studios' which means -on top of making games- we also give talks and demonstrations to show the STEAM (Science, Technology, Engineering, Art and Math), Careers and Community Impact behind game design and entrepreneurship!


Contact:
Josh Hughes
zookey@teamkaizengames.com
4068682140

Program Details

Format

1. We begin with introductions.
2. We give a brief history of what we do and how we got here.
3. We show examples of our work and explain basics of game design.
4. (If necessary) We have the students show us their work on games if they are working on them.
5. We engage the students in an open conversation either about the games they are working on or games (board, video or playground) they like and apply the basics of game design to them.
6. Time is allowed for questions and answers.

Objectives

-Show how game design is a process of teamwork and analytical thinking.
-Show how entrepreneurship can be a pathway to post school success.
-Show how examining one's own gut reactions to features/content can be developed into a systematic thinking habit that can lead to success.
-Develop an appreciation for the work that goes into game design.
-Spark the passion for game design and game entrepreneurship.
-Create understanding of personal branding.