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A is for Animal

from Cleveland Museum of Art

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This lively 30 minute videoconference introduces young viewers to real and imaginary animals found in sculpture and paintings at The Cleveland Museum of Art. Students will learn why animals are important to different cultures, and how artists capture the appearance and behavior of these animals. As a culminating activity in the classroom, students will brainstorm to create their own griffin-like animals.

Program Rating

   based on 37 evaluation(s).

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About This Program


By Request: $85.00

* Purchase orders are due within 10 days of registration. Payment is due in full within 30 days of receiving the invoice. Invoices are sent upon program completion.


30 minutes

Target Audience

Education: Grade(s) Kindergarten, 1

Minimum participants:

No minimum

Maximum participants:

No maximum, though we strongly recommend one class.

Primary Disciplines

Fine Arts, Language Arts/English

Program Delivery Mode

Videoconference - H.323 (Polycom, Cisco/Tandberg, LifeSize, etc...)

Booking Information

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Receive this program and 9 more for one low price when you purchase the CILC Virtual Expeditions package. Learn more

For more information contact CILC at (507) 388-3672

Provider's Cancellation Policy

Programs are non-refundable, however cancellations due to technical difficulties, school closings, or those received 48 hours in advance may be rescheduled for no additional charge. Rescheduling is subject to availability.

About This Provider

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Cleveland Museum of Art

Cleveland, Ohio
United States

Virtual Learning at The Cleveland Museum of Art allows classes to connect with the CMA and enrich their studies of history, language arts, science, math and the visual arts through our collection of art and artifacts from around the world. Through live, interactive videoconferencing, students participate in conversations with museum educators that are two-way and fully interactive. Programs are designed for grades K-12 and are aligned with ODE academic standards.

Hajnal Eppley

Program Details


A Is for Animal

1.Open with discussion of animal representations in art.
2.Discuss how artists capture the appearance, behavior, movement, etc. of animals.
3.View/Discuss artworks that include representations of birds, a dog, a cat, etc.
4.Examine a Chinese bear sculpture, followed by a short movement activity.
5.Discuss imaginary (composite) animals, such as a griffin.
6. Students brainstorm to create their own imaginary animals.


Students will learn:
How artists have depicted animals in their artwork.
How artists convey not only the appearance of an animal (the shape, the texture, the color, etc.), but sometimes also the behavior or the personality of an animal.
The importance of animals in history and cultures.
That art is made in different cultures using different mediums.

Standards Alignment

National Standards

All programs are aligned with the National Education Standards, Ohio Department of Education Academic Standards, and New York State Learning Standards.